//
//  Shader.vsh
//  Renderbunny
//
//  Created by Holmes Futrell on 1/20/11.
//  Copyright 2011 Holmes Futrell. All rights reserved.
//

attribute vec2 position_in;

varying vec2 uv;

void main()
{

	uv = position_in;
	
	// transform directly from unit square to clip coordinates
    gl_Position = vec4(2.0 * position_in - 1.0, 0.0, 1.0);
}